#2Add some sort of primitive enemy
- status set to closed
Calling this fixed for now: https://hub.darcs.net/ThomasLocke/godot-playground/patch/088e32921814b391c6c1849ff6afeec6630132a5
Calling this fixed for now: https://hub.darcs.net/ThomasLocke/godot-playground/patch/088e32921814b391c6c1849ff6afeec6630132a5