#31Take a look at how we handle pausing of game.
Currently this scene lives in SceneManager and will pause all pausable scenes. Maybe this is a bit "clumsy" and too hidden?
Dive into current solution and see if we can do better.
Currently this scene lives in SceneManager and will pause all pausable scenes. Maybe this is a bit "clumsy" and too hidden?
Dive into current solution and see if we can do better.