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Written by Kurt Tucker
Ported by Sam Heald and Guillaume Hoffmann
Platform: TI-82 (CrASH & CrASH19006), TI-83 (Venus) and TI-83+ (ION)
Released: 11/11/2003
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Object of the game

Wak-A-Goomba is a Wak-A-Mole type game where you try to whack as many
Goombas as you can in 60 seconds.  For each Goomba you hit, you get 0-30
points depending on how fast you whack the Goomba. Hit them faster to get a
higher score.

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Installation

TI-82:
You must have CrASH on your calc.
If you have a ROM version up to 19: Send wakagmba.82p to your TI-82.
If you have a ROM version 19.006 : Send wakagmba19006.82p to your TI-82.


TI-83:

You must have Venus 2.3 on your calc. Send wakagmba.83p to your TI-83. You
can launch prgmWAKAGMBA like a BASIC program, or you can run it through an
explorer.

TI-83+:

You must have ION 1.6 (or MirageOS) on your calc. Send wakagmba.8xp to your
ti-83+. Then run it through ION or MirageOS.


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Controls

Title screen:
     ENTER    Play
     DEL      Reset hiscore
     CLEAR    Return to shell
Play screen:
     1-9      Whack the Goombas (see key below)
     MODE     Pause game
     CLEAR    Return to title screen
Pause screen:
     ENTER    Resume game
     CLEAR    Return to title screen

     KEY
+---+---+---+
| 7 | 8 | 9 |	Each of the squares on the screen corresponds to
+---+---+---+	a number key (1-9) as shown in the key at left.
| 4 | 5 | 6 |	Use the number keys to whack the Goombas. For
+---+---+---+	example, if you see a Goomba in square 5, press 5
| 1 | 2 | 3 |	to whack it.
+---+---+---+

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Other stuff 86 (by Kurt Tucker)

This is my first real ASM game -- let me know what you think! :)

I noticed that there weren't any assembly Wak-A-Mole type games on
ticalc.org, so that's why I made this. I got the Goomba image from Super
Mario Bros. 3.

Wak-A-Goomba v2.1 by Kurt Tucker
e-mail:  yosterisle@aol.com
website: (none yet)

Other Stuff 82/83(+) (by Guillaume Hoffmann)

If there are any bugs or optimisation suggestion, contact me:
	Guillaume Hoffmann
	email: guillaume.h@ifrance.com
	web : tift.no-ip.org | etrange.no-ip.org

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Version history

v1.0 09/02/98	*** Never released ***
		- First version
		- Size: 3648 bytes

v2.0 09/06/98	- Improved time counter
		- Added high score feature!
		- Removed title screen and play screen pictures to save
		  lots of space
		- Put subroutines in main source file
		- Took out in-game help screen
		- Size: 1713 bytes

* Ported to the 83 *

v1.0  10/17/98  - First 83 release
                - Added highscore initial keeper
                - Removed sidebar display temporarily
                - Optimized
                - Size: 1400 bytes

v2.0  10/19/98  - Added sidebar display
                - Improved highscore handler
                - Optimized More
                - Size: 1458 bytes

v2.1  10/21/98	- Fixed time counter bug
		- Fixed misplaced line on game screen
		- Rearranged text a little
		- Size: 1467 bytes

v2.2  10/29/98  - Fixed highscore bug
                - Size: 1467 bytes

v2.3  5/26/2003	- Ported to Venus 2.3 (TI-83) and ION (TI-83+)
		- Optimized
		- Size: 1223 bytes (83) 1122 bytes (83+)

v2.4  6/6/2003	- Put a HALT after each bcall(_getcsc) and made all
		  delays with HALTs to make the game battery-friendly
		- Modified character table
		- DEL key at title screen resets hiscore
		- Used the goomba sprite as a Venus icon
		- Fixed the ERR:BREAK bug with Venus
		- Optimized
		- Size: 1162 bytes (83) 1078 bytes (83+)

v2.5 11/11/2003 - ported to TI82! (CrASH and CrASH19006)
		- slight optimizations
		- Size: 1170 (82) 1148 (83) 1067 (83+)