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Written by Kurt Tucker
Ported by Sam Heald and Guillaume Hoffmann
Platform: TI-82 (CrASH & CrASH19006), TI-83 (Venus) and TI-83+ (ION)
Released: 11/11/2003
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Object of the game
Wak-A-Goomba is a Wak-A-Mole type game where you try to whack as many
Goombas as you can in 60 seconds. For each Goomba you hit, you get 0-30
points depending on how fast you whack the Goomba. Hit them faster to get a
higher score.
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Installation
TI-82:
You must have CrASH on your calc.
If you have a ROM version up to 19: Send wakagmba.82p to your TI-82.
If you have a ROM version 19.006 : Send wakagmba19006.82p to your TI-82.
TI-83:
You must have Venus 2.3 on your calc. Send wakagmba.83p to your TI-83. You
can launch prgmWAKAGMBA like a BASIC program, or you can run it through an
explorer.
TI-83+:
You must have ION 1.6 (or MirageOS) on your calc. Send wakagmba.8xp to your
ti-83+. Then run it through ION or MirageOS.
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Controls
Title screen:
ENTER Play
DEL Reset hiscore
CLEAR Return to shell
Play screen:
1-9 Whack the Goombas (see key below)
MODE Pause game
CLEAR Return to title screen
Pause screen:
ENTER Resume game
CLEAR Return to title screen
KEY
+---+---+---+
| 7 | 8 | 9 | Each of the squares on the screen corresponds to
+---+---+---+ a number key (1-9) as shown in the key at left.
| 4 | 5 | 6 | Use the number keys to whack the Goombas. For
+---+---+---+ example, if you see a Goomba in square 5, press 5
| 1 | 2 | 3 | to whack it.
+---+---+---+
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Other stuff 86 (by Kurt Tucker)
This is my first real ASM game -- let me know what you think! :)
I noticed that there weren't any assembly Wak-A-Mole type games on
ticalc.org, so that's why I made this. I got the Goomba image from Super
Mario Bros. 3.
Wak-A-Goomba v2.1 by Kurt Tucker
e-mail: yosterisle@aol.com
website: (none yet)
Other Stuff 82/83(+) (by Guillaume Hoffmann)
If there are any bugs or optimisation suggestion, contact me:
Guillaume Hoffmann
email: guillaume.h@ifrance.com
web : tift.no-ip.org | etrange.no-ip.org
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Version history
v1.0 09/02/98 *** Never released ***
- First version
- Size: 3648 bytes
v2.0 09/06/98 - Improved time counter
- Added high score feature!
- Removed title screen and play screen pictures to save
lots of space
- Put subroutines in main source file
- Took out in-game help screen
- Size: 1713 bytes
* Ported to the 83 *
v1.0 10/17/98 - First 83 release
- Added highscore initial keeper
- Removed sidebar display temporarily
- Optimized
- Size: 1400 bytes
v2.0 10/19/98 - Added sidebar display
- Improved highscore handler
- Optimized More
- Size: 1458 bytes
v2.1 10/21/98 - Fixed time counter bug
- Fixed misplaced line on game screen
- Rearranged text a little
- Size: 1467 bytes
v2.2 10/29/98 - Fixed highscore bug
- Size: 1467 bytes
v2.3 5/26/2003 - Ported to Venus 2.3 (TI-83) and ION (TI-83+)
- Optimized
- Size: 1223 bytes (83) 1122 bytes (83+)
v2.4 6/6/2003 - Put a HALT after each bcall(_getcsc) and made all
delays with HALTs to make the game battery-friendly
- Modified character table
- DEL key at title screen resets hiscore
- Used the goomba sprite as a Venus icon
- Fixed the ERR:BREAK bug with Venus
- Optimized
- Size: 1162 bytes (83) 1078 bytes (83+)
v2.5 11/11/2003 - ported to TI82! (CrASH and CrASH19006)
- slight optimizations
- Size: 1170 (82) 1148 (83) 1067 (83+)