A template and tips for building SDL-based haskell apps on mac OSX

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A template and tips for building SDL-based haskell apps on mac OSX. This expands on hssdl's Examples/MacOSX example.

A special initialisation wrapper is required for SDL apps on OSX, at least with SDL 1.2. See the comments in main.c for more.

Requirements:

You'll need SDL libs installed under /usr/local. There may be other ways, but I've had best success using homebrew:

  • install Command Line Tools for XCode from apple
  • install homebrew
  • brew doctor, clean up/fix your brew installation if needed
  • brew update
  • brew install sdl sdl_gfx sdl_image sdl_mixer sdl_sound [--universal]

    If you are using the 32-bit binary distribution of GHC, note that brew installs 64-bit libraries by default, which will not work. Either switch to the 64-bit GHC, or add the --universal option when installing with brew. And, as of right now the sdl_mixer package does not have this option; you can add it locally with brew edit sdl_mixer (copy the required two lines of code from brew edit sdl).

Build with ghc:

make

Build and run when source changes with sp: install sp, then

make auto

Build with cabal:

make wrapper
cabal configure
cabal build

Build a releasable cabal package:

make wrapper
cabal sdist

Other notes:

I think I had this working cross-platform at one point. This would be good to do.

Or, will SDL 2.0 (released 2013/06) make all this unnecessary ? We can hope.