A tiny and fun GLUT-based bullet hell shooter (this is the code.haskell.org repo converted to darcs-2 format) (http://hackage.haskell.org/package/Shu-thing)
root
Shu-thing for Windows(OpenGL)
presented by Hideyuki Tanaka & Takayuki Muranushi
** How to Install
Extract shu-thing.zip
Then execute shu-thing.exe
To play Shu-thing, you need OpenGL installed
into your computer.
** Operation
- move arrow keys
- shot z
- exit q; you can also click for a menu
** Rules
Control the Hypermonadic space fighter Dodecahedron,
avoid showering bullets, exterminate enemy forces,
and destroy the great enemy carrier that awaits you
at the end of the stage. You are the last hope of survival
of human race.
You are equipped with the forcefield that can endure
3 bullets. You lose your ship if shot after the forcefield
ran out of power. Be careful because you got nothing like
invincibilities, remains, or bombers. Hence you immediately
die if you charge into a cloud of bullets, while this
operation will save your ship with only 1 point of damage
in many other games.
Only enemy bullets, not enemy bodies, are harming.
** Special Thanks
Shu-thing is written in Haskell, compiled by Glasgow Haskell Compiler 6.4
The Haskell Home Page
http://www.haskell.org/
The Glasgow Haskell Compiler
http://www.haskell.org/ghc/
uses OpenGL for drawing.
http://www.opengl.org/