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hub.darcs.net :: ThomasLocke -> godot-playground -> issues

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    issues tagged with base-game:bug

  • #22
    SFX pool does not handle many concurrent sounds very well
    • base-game:bug
    reported by ThomasLocke Thu Apr 16 17:17:09 UTC 2026, updated Thu Apr 16 17:20:30 UTC 2026
  • #15
    Fixed score not resetting and still being visible after ending game
    • base-game:bug
    reported by ThomasLocke Mon Apr 13 16:56:19 UTC 2026, updated Mon Apr 13 17:33:23 UTC 2026
  • #14
    Missing loot box content pop when exploding
    • base-game:bug
    reported by ThomasLocke Mon Apr 13 16:19:40 UTC 2026, updated Mon Apr 13 16:43:56 UTC 2026
  • #13
    Make player listen for bombs, so they can't pass through each other
    • base-game:bug
    reported by ThomasLocke Mon Apr 13 16:12:58 UTC 2026, updated Mon Apr 13 16:18:58 UTC 2026
  • #7
    Fix button hover - not really visible on a black background
    • base-game:bug
    reported by ThomasLocke Sat Apr 4 19:48:24 UTC 2026
  • #4
    Fix issue where cursor stays hidden if already hidden while pausing the game
    • base-game:bug
    reported by ThomasLocke Thu Apr 2 10:06:28 UTC 2026, updated Fri Apr 3 09:06:45 UTC 2026
  • #5
    Do a pool of SFX audio players
    • base-game:bug
    reported by ThomasLocke Thu Apr 2 10:12:35 UTC 2026, updated Thu Apr 2 10:18:48 UTC 2026
  • #1
    EngineStatsMonitor overlay fails on Windows build
    • base-game:bug
    reported by ThomasLocke Tue Mar 31 13:23:16 UTC 2026, updated Tue Mar 31 17:08:53 UTC 2026
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  • darcsden 1.2 beta built Jun 23 201810:48:19
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