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hub.darcs.net :: ThomasLocke -> godot-playground -> closed issues

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  • #23
    Move main menu parallax sway to animation player
    • base-game:improvement
    reported by ThomasLocke Fri Apr 17 14:59:24 UTC 2026, updated Fri Apr 17 15:29:33 UTC 2026
  • #22
    SFX pool does not handle many concurrent sounds very well
    • base-game:bug
    reported by ThomasLocke Thu Apr 16 17:17:09 UTC 2026, updated Thu Apr 16 17:20:30 UTC 2026
  • #18
    Move scene path check from change_to to _ready
    • base-game:improvement
    reported by ThomasLocke Wed Apr 15 16:39:26 UTC 2026, updated Wed Apr 15 17:14:17 UTC 2026
  • #17
    Clean up manager, so we don't use nodes for everything
    • base-game:improvement
    reported by ThomasLocke Tue Apr 14 17:19:30 UTC 2026, updated Wed Apr 15 16:22:55 UTC 2026
  • #16
    Replace scene manager animation player with tweens
    • base-game:improvement
    reported by ThomasLocke Tue Apr 14 16:31:36 UTC 2026, updated Tue Apr 14 16:38:27 UTC 2026
  • #15
    Fixed score not resetting and still being visible after ending game
    • base-game:bug
    reported by ThomasLocke Mon Apr 13 16:56:19 UTC 2026, updated Mon Apr 13 17:33:23 UTC 2026
  • #14
    Missing loot box content pop when exploding
    • base-game:bug
    reported by ThomasLocke Mon Apr 13 16:19:40 UTC 2026, updated Mon Apr 13 16:43:56 UTC 2026
  • #13
    Make player listen for bombs, so they can't pass through each other
    • base-game:bug
    reported by ThomasLocke Mon Apr 13 16:12:58 UTC 2026, updated Mon Apr 13 16:18:58 UTC 2026
  • #2
    Add some sort of primitive enemy
    reported by ThomasLocke Wed Apr 1 16:35:05 UTC 2026, updated Mon Apr 13 16:18:50 UTC 2026
  • #12
    Make it so player and loot box damage from bombs deduct from the score
    • base-game:improvement
    reported by ThomasLocke Sat Apr 11 16:37:27 UTC 2026, updated Sat Apr 11 16:42:21 UTC 2026
  • #11
    Create ScoreOverlay scene
    reported by ThomasLocke Fri Apr 10 16:32:40 UTC 2026, updated Fri Apr 10 17:13:14 UTC 2026
  • #9
    Use different pitch for each bomb spawn, to lessen sound fatigue.
    • base-game:improvement
    reported by ThomasLocke Sun Apr 5 09:00:03 UTC 2026, updated Tue Apr 7 16:17:48 UTC 2026
  • #10
    Better bomb explosion handling
    • base-game:improvement
    reported by ThomasLocke Tue Apr 7 15:36:49 UTC 2026, updated Tue Apr 7 15:46:07 UTC 2026
  • #8
    Clean up bomb, attempt to get rid of the bomb kind enum
    • base-game:improvement
    reported by ThomasLocke Sun Apr 5 08:32:44 UTC 2026, updated Sun Apr 5 09:14:08 UTC 2026
  • #6
    Make sound manager data driven
    • base-game:improvement
    reported by ThomasLocke Fri Apr 3 08:43:37 UTC 2026, updated Sat Apr 4 19:47:47 UTC 2026
  • #3
    Fix scripts to match style guide
    • base-game:style
    reported by ThomasLocke Wed Apr 1 16:40:55 UTC 2026, updated Fri Apr 3 11:24:09 UTC 2026
  • #4
    Fix issue where cursor stays hidden if already hidden while pausing the game
    • base-game:bug
    reported by ThomasLocke Thu Apr 2 10:06:28 UTC 2026, updated Fri Apr 3 09:06:45 UTC 2026
  • #5
    Do a pool of SFX audio players
    • base-game:bug
    reported by ThomasLocke Thu Apr 2 10:12:35 UTC 2026, updated Thu Apr 2 10:18:48 UTC 2026
  • #1
    EngineStatsMonitor overlay fails on Windows build
    • base-game:bug
    reported by ThomasLocke Tue Mar 31 13:23:16 UTC 2026, updated Tue Mar 31 17:08:53 UTC 2026
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