A hack'n'slay game written in haskell (http://sebastiandev.net/blog/)
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seppeljordan | Sat Mar 18 12:27:20 UTC 2017 | |
seppeljordan | Sat Mar 18 12:26:39 UTC 2017 | |
seppeljordan | Wed Dec 14 01:14:23 UTC 2016 | |
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seppeljordan | Tue Dec 13 20:49:13 UTC 2016 | |
seppeljordan | Sat Dec 10 14:07:06 UTC 2016 | |
seppeljordan | Sat Dec 10 09:56:23 UTC 2016 | |
seppeljordan | Fri Dec 9 19:33:32 UTC 2016 | |
seppeljordan | Fri Dec 9 18:32:06 UTC 2016 | |
seppeljordan | Mon Nov 28 23:37:30 UTC 2016 | |
seppeljordan | Sun Nov 27 16:00:31 UTC 2016 | |
seppeljordan | Sun Nov 27 14:41:19 UTC 2016 | |
seppeljordan | Fri Nov 25 23:30:12 UTC 2016 | |
seppeljordan | Fri Nov 25 23:17:57 UTC 2016 | |
seppeljordan | Fri Nov 25 23:08:24 UTC 2016 | |
seppeljordan | Fri Nov 25 23:08:17 UTC 2016 | |
seppeljordan | Sat May 14 15:37:27 UTC 2016 | |
seppeljordan | Tue May 10 11:15:57 UTC 2016 | |
seppeljordan | Tue May 10 10:36:34 UTC 2016 | |
seppeljordan | Thu Apr 28 15:48:43 UTC 2016 | |
seppeljordan | Thu Apr 28 15:41:17 UTC 2016 | |
seppeljordan | Tue Mar 8 14:26:33 UTC 2016 | |
Complete rewrite of entity spawning system There is now a The spawn system is such an augmentation. If you want to know how to use extend the collection type class, check out Objects/Spawner.hs | seppeljordan | Mon Mar 7 23:38:37 UTC 2016 |
seppeljordan | Mon Mar 7 23:23:43 UTC 2016 | |
seppeljordan | Mon Feb 8 23:30:41 UTC 2016 | |
seppeljordan | Mon Feb 8 20:34:02 UTC 2016 | |
Implement unified object collection object
| seppeljordan | Mon Feb 8 20:14:48 UTC 2016 |
seppeljordan | Thu Feb 4 12:14:37 UTC 2016 | |
seppeljordan | Sun Jan 10 18:55:32 UTC 2016 | |
seppeljordan | Sun Jan 10 14:51:12 UTC 2016 |
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